Projects (Phase 1)
                    In Phase 1, multidisciplinary GRAND network completed 38 projects cross-pollinated around 5 themes. Click on the large circles below for theme descriptions. See the Phase 2 Research Program for currently active projects.
 
       
       
       
      
GRAND projects explore the use and application of digital media in a variety of settings including entertainment, healthcare, education, environmental sustainability, and public policy. Click on the project acronyms below for more information. The themes associated with each project are represented by the smaller circles. 
AFEVAL Evaluating Affective User Experience 


 
 
AMBAID Appropriate-Modality Bases for Ambient Information Display 

 
 
BELIEVE Believable Characters, Behaviors and Stories in Story-based Games 



 
 
CAPSIM From Capture to Simulation 

 
 
CPRM Confronting Pain: Redefining Mobility 


 
 
DIGIKIDZ Children’s Digital Culture: Connecting, Communicating and Collaborating in a Digital World 


 
 
DIGILAB Digital Labour: Authors, Institutions and New Media 
 
 
DIGLT Digital Games for Learning and Training 



 
 
DINS Digital Infrastructures 



 
 
ENCAD Enabling Technologies for CAD Systems 

 
 
EOVW Developing Methods for Evaluation of Virtual Worlds & Understanding User Experiences 

 
 
FRAGG Focusing Research about Gendered Gaming 



 
 
GAMFIT Gaming for Physical Fitness 
 
 
GRNCTY Greenest City Conversations 
 
 
HCTSL Human Centred Technologies for Sustainable Living 

 
 
HDVID New Interactions Around HD Video 

 
 
HLTHSIM Multi-Modal Augmented Reality for Training Healthcare Professionals 


 
 
HSCEG High-Speed Coordination in Electronic Games 
 
 
INCLUDE Accessibility of New Media for Disabled, Elderly and Vulnerable Individuals 



 
 
MCSIG Monte Carlo Search in Games 
 
 
MEOW Media Enabled Organizational Workflow 



 
 
MOVITA New Directions in Moving Image Technology and Aesthetics 


 
 
NAVEL Network Assessment and Validity for Effective Leadership 



 
 
NEUROGAM Employing Game Technology for the Remediation of Neurodevelopmental Disorders in Children 
 
 
NEWS Access to News Media: Production, Search, Retrieval and Distribution 


 
 
NGAIA Next Generation Information Appliances 

 
 
PERUI Personalized User Interfaces in Real World Contexts 


 
 
PLAYPR Play and Performance Interfaces for Culture and Games 

 
 
PRIVNM Usable Privacy and Security for New Media Environments 


 
 
PROMO Procedural Modeling 
 
 
SHRDSP Understanding Roles and Rules for Shared Display Environments 

 
 
SIMUL Enhanced Communication in Simulation and Training 



 
 
VIRTPRES Enhanced Virtual Presence and Performance 


 
 
VSS Visual Science for Stakeholders: Experimental Designs of Scientific Visuals for Health and Science Consumers 



