Hayrettin Gürkök
BCI and multimodality
Description of research
A Brain-Computer Interface (BCI) is a device that enables translation of thoughts and intentions into actions. BCI technology has been extensively used for rehabilitating patients by, for instance, assisting people with severe motor disabilities or supporting biofeedback training in people suffering from epilepsy, stroke, or ADHD. Other than in applications for disabled people, it can also be used in providing able-bodied people new interfaces such as attention monitoring and adaptation, motion control for virtual or remote worlds, BCI controlled games, and so on. So far, involvement of BCI in games has occurred in unnatural manner due to devices used to record brain signals (like EEG) being prone to artefacts like sound, eye blinks and movements. During experiments conducted in isolated rooms subjects are usually asked to concentrate on only the stimulus presented, not to blink their eyes much and not to talk or move at all. However in reality, gamers would like to move freely, make gestures, and talk frequently. This work attempts to find out to what extend BCI games can co-operate with different modalities like speech, vibration, etc. which are traditionally discarded being sources of noise.
Advisor(s)
Duration
2008 - 2012
Project
Sponsor
Smart Mix Programme of the Netherlands Ministry of Economic Affairs and the Netherlands Ministry of Education, Culture and Science.
Strategic Research Orientation
NICE - Natural Interaction in Computer-mediated Environments
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