


| Project Leader | Project Co-leader |
| Wolfgang Heidrich University of British Columbia |
Eugene Fiume University of Toronto |
Realistic computer-generated images and animations have become a normal and expected part of flight simulators, videos, movies and games. Such realism depends on the ability to simulate the behaviour of complex real-world phenomena such as flames, water flow, fabric movement, and facial expressions. However, some of the things we next want to simulate exceed current knowledge and computational capacity.
The ultimate goal is to tie together the capture (imaging) of natural phenomena with physics-based simulation and control of these effects. By combining data captured from the real world with simulation systems, this research will bring a new level of realism to computer graphics.
CAPSIM will produce general methods to capturing time-varying geometry of complex physical phenomena including fluids, fire, smoke, fabric, and facial expressions to bring a new level of realism to computer graphics.
Call for Proposals
Social Media & Society will be held in Toronto, July 27-29, 2015
WIP PAPER ABSTRACTS Due: Apr. 10, 2015
POSTER ABSTRACTS Due: May 1, 2015