Play And Performance In Game-Based Interfaces
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(PlayPr) Play and Performance
(PLAYPR) Play and Performance
Techniques and applications for interfacing with digital media are rapidly expanding. Increasingly, interface controllers for ubiquitous computing technologies for cultural and entertainment applications raise new questions for critical interface and software design, meanings of technology, and patterns of use. This project addresses questions of interface in the context of game studies / game design and interactive design for museums and related cultural and entertainment contexts.
Techniques and applications for interfacing with digital media are rapidly expanding. Increasingly, interface controllers for ubiquitous computing technologies for cultural and entertainment applications raise new questions for critical interface and software design, meanings of technology, and patterns of use. This project addresses questions of interface in the context of game studies / game design and interactive design for museums and related cultural and entertainment contexts (Doursih, 2001; Greenspan & Biddle, 2009)..
Dourish, P. 2001. Where the Action Is: The Foundations of Embodied Interaction. Cambridge, MA: MIT Press.
Greenspan, B., Biddle, R. Linking Narrative and Locative Media, Proceedings of Media in Transition 6, 2009. MIT.
NRs:
NIs:
Play and Performance (PlayPr)
(PlayPr) Play and Performance
New Name
New Name: Play and Performance Interfaces for Culture and Games
Play and Performance? (PlayPr)
Play and Performance (PlayPr)
New Name
Play and Performance (PlayPr)
New Name
Play and Performance? (PlayPr)
Play and Performance? (PlayPr)
Play and Performance (PlayPr)
Techniques and applications for interfacing with digital media are rapidly expanding. Increasingly, interface controllers for ubiquitous computing technologies for cultural and entertainment applications raise new questions for critical interface and software design, meanings of technology, and patterns of use. This project addresses questions of interface in the context of game studies and game design and interactive design for museums and related cultural and entertainment contexts.
Techniques and applications for interfacing with digital media are rapidly expanding. Increasingly, interface controllers for ubiquitous computing technologies for cultural and entertainment applications raise new questions for critical interface and software design, meanings of technology, and patterns of use. This project addresses questions of interface in the context of game studies / game design and interactive design for museums and related cultural and entertainment contexts.
Other: This project functions as an important HQP and knowledge flow interface between GRAND researchers in Canada and the growing interdisciplinary field of creative industries particularly game studies and design, and museum and cultural institutions and related cultural and entertainment contexts.
Other: This project functions as an important HQP and interdisciplinary knowledge flow interface between GRAND researchers in Canada and the increasingly important creative industries (such as the games and related multimedia entertainment industries) as well as the complementary public sector contexts (such as museums, science centers etc)
Play and Performance (PlayPr)
Possible New Title: Play and Performance Interfaces for Culture and Entertainment
Play and Performance? (PlayPr)
New Name
HQP: Unique collaborative research structure for interdisciplinary Grad students across faculties focused through the field of game studies and design, digital arts, and interaction design; designer-in-residence program providing paid leave for industry-based game or museum designers/programmers/artists to work on one or more subprojects over a 2-3 month period each year; internship program.
HQP: Unique collaborative research structure for interdisciplinary Grad students across faculties focused through the field of game studies and design, and broader interaction design for museum and other cultural context; designer-in-residence program providing paid leave for industry-based game or museum designers/programmers/artists to work on one or more subprojects over a 2-3 month period each year; internship program.
Other: This project functions as an important HQP and knowledge flow interface between GRAND researchers in Canada and the growing interdisciplinary field of creative industries particularly game studies and design, digital arts, and museum and cultural institutions.
Other: This project functions as an important HQP and knowledge flow interface between GRAND researchers in Canada and the growing interdisciplinary field of creative industries particularly game studies and design, and museum and cultural institutions and related cultural and entertainment contexts.
PL=Lynn Hughes and Bart Simon, CPL= Ron Wakkary
PL=Lynn Hughes CPL= Ron Wakkary
Possible New Title: Play and Performance Interfaces for Culture and Entertainment
Other: This project functions as an important HQP and knowledge flow interface between GRAND researchers in Canada and the growing interdisciplinary field of game studies and design.
Other: This project functions as an important HQP and knowledge flow interface between GRAND researchers in Canada and the growing interdisciplinary field of creative industries particularly game studies and design, digital arts, and museum and cultural institutions.
N+P: Interdisciplinary academic research team. Partnered with CFI-funded Hexagram Institute.
NIs on this project from Communication/Journalism, Computer Science, Management, and Sociology. Non academic support for this project from Rogers, and from the CBC Archives (Carleton Library).
Other:
Other: This project functions as an important HQP and knowledge flow interface between GRAND researchers in Canada and the growing interdisciplinary field of game studies and design.
HQP: Unique collaborative structure for interdisciplinary Grad students across faculties focused through the field of game studies and design;
HQP: Unique collaborative research structure for interdisciplinary Grad students across faculties focused through the field of game studies and design; designer-in-residence program providing paid leave for industry-based game designers/programmers/artists to work on one or more subprojects over a 2-3 month period each year; internship program.
HQP: Unique collaborative structure for interdisciplinary Grad students across faculties focused through the field of game studies and design;
N+P: Interdisciplinary academic research team. Partnered with CFI-funded Hexagram Institute.
NIs on this project from Communication/Journalism, Computer Science, Management, and Sociology. Non academic support for this project from Rogers, and from the CBC Archives (Carleton Library).
K+TE+E:
Other:
Play and Performance with Game-Based Interfaces (PlayPr)
PL=Lynn Hughes and Bart Simon (?), CBL =
Play and Performance (PlayPr)
PL=Lynn Hughes and Bart Simon, CPL=
Play and Performance with Game-Based Interfaces (PlayPr)
PL=Lynn Hughes and Bart Simon (?), CBL =