| Leader: | Samuel Trosow |
| Co-Leader: | Bart Simon |
PNIsCNIs |
Digital Labour: Authors, Institutions and the New Media addresses the accelerating and interrelated changes in the organization of computerized and networked work and the institutional settings in which it takes place. It examines how these changes affect the creation, production, distribution, and re-use of intellectual goods within a variety of domains and how the individuals, groups, organizations and institutions involved in these processes fare (Huws, 2003, 2008; Mosco & McKercher, 2007, 2008)
The project will continue to study four domains of digital labour: (1) Game production (the domain of programming and design in game development) (2) music production (the domain of creating, performing, recording and distributing musical works); (3)teaching (particularly in the post-secondary sector)and librarianship (which is undergoing changes associated with the increased digitization of collections and services; and (4) journalism.
It is also a goal of the project to add an additional domain in the area of design and visual arts.
A goal of this project is to highlight and call special attention to the changing nature of the labour process in all of these domains as these issues often remain hidden in much academic and policy related discussion. While digital innovation can bring about benefits for workers in the workplace and for citizens in the broader public, these changes can also produce precarious conditions which may also affect their sense of viability as citizens. Similarly, changes brought about by digital innovation may also be disruptive for institutions.
Cutting across all four domains are issues surrounding authorship and creativity. While Western notions of intellectual property tend to conceptualize the author/inventor in an individualistic sense; in the digital environment, intellectual goods are becoming increasingly dispersed into larger projects or subject to re-use or transformation by other co-authors. The old dichotomies between producer and consumer are also breaking down as more content is user-generated
Along with the diffusion of new technologies, the old dichotomies between the author/creator/producer and the consumer/user/audience are breaking down as more people now have the potential of becoming creators. These developments challenge old business models, established organizational forms and the rules themselves governing the ownership and control of intellectual creations, and account for much of the tension in contemporary intellectual property policy debates.
The intention of the project is thus to provide an occasion for a unique convergence of empirical research, theoretical analysis, practical organization experience, and policy development with respect to digitalization and intellectual labour and the settings in which they take place.
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