| AESTHVIS |
Aesthetics And Visualization |
| AFEVAL |
Evaluating Affective User Experience |
| AMBAID |
Appropriate-Modality Bases For Ambient Information Display |
| BELIEVE |
Believable Character Behaviors And Stories In Story-based Games |
| CAPSIM |
Natural Phenomena From Capture To Simulation |
| CPRM |
Confronting Pain Redefining Mobility |
| DIGIKIDZ |
Children's Digital Culture: Connecting, Communicating and Collaborating in a Digital World |
| DIGILAB |
Digital Labour Authors Institutions And The New Media |
| DIGLT |
Digital Games for Learning and Training |
| DINS |
Digital Infrastructures: Access and Use in the Network Society |
| ENCAD |
Enabling Technologies for CAD Systems |
| EOVW |
Developing Methods for Evaluation of Virtual Worlds and understanding User Experiences |
| FRAGG |
Focusing Research about Gendered Gaming |
| GAMFIT |
Gaming For Physical Fitness |
| GRNCTY |
Greenest Cities Conversations |
| HCTSL |
Human-Centred Technologies For Sustainable Living |
| HDVID |
New Interactions Around HD Video |
| HLTHSIM |
Virtual Reality Simulation and Collaborative Games for Healthcare Training |
| HSCEG |
High-Speed Coordination In Electronic Games |
| INCLUDE |
Accessibility of New Media for Disabled, Elderly, and Vulnerable Individuals |
| MOVITA |
New Directions in Moving Image Technology and Aesthetics |
| MCSIG |
Monte-Carlo Search in Games |
| MEOW |
Media Enabled Organizational Workflow |
| MOTION |
Modeling Human Motion |
| NAVEL |
Network Assessment and Validation for Effective Leadership |
| NEUROGAM |
Employing game technology for the remediation of neurodevelopmental disorders in children |
| NEWS |
Access To New Media Search Retrieval And Dissemination |
| NGAIA |
Next Generation Information Appliances |
| PERUI |
Personalized User Interfaces in Real World Contexts |
| PLATFORM |
Platform Performance |
| PLAYPR |
Play And Performance In Game-Based Interfaces |
| PRIVNM |
Usable Privacy and Security for New Media Environments |
| PROMO |
Procedural Modeling |
| SHRDSP |
Shared Displays |
| SIMUL |
Enhanced Communication in Simulation and Training |
| SKETCH |
Sketch Interfaces |
| VIRTPRES |
Enhanced Virtual Presence and Performance |
| VSS |
Visual Science for Stakeholders: Experimental Designs of Scientific Visuals for Health and Science Consumers |