Player experience is difficult to evaluate and report, especially using quantitative methodologies in addition to observations and interviews. One step towards tying quantitative physiological measures of player arousal to player experience reports are Biometric Storyboards (BioSt). They can visualise meaningful relationships between a player’s physiological changes and game events. Our paper illustrates (1) how we developed the BioSt idea iteratively by running three case studies with game design studios and (2) interviewed game developers about BioSt’s advantages and disadvantages. We also briefly outline our next steps to further develop BioSt technique.
| Status: |
To Appear |
| Type: | Misc |
| Date: | May 5, 2012 |
| Venue: | CHI 2012 |
| How Published: | Online |
| Note: | In the CHI GUR workshop proceedings at http://hcigames.businessandit.uoit.ca/chigur/ |