Biometric Storyboards: Toward a better understanding of player experience

From Grand Forum

Authors

Pejman Mirza-Babaei, Lennart Nacke, Graham McAllister

Abstract

Player experience is difficult to evaluate and report, especially using quantitative methodologies in addition to observations and interviews. One step towards tying quantitative physiological measures of player arousal to player experience reports are Biometric Storyboards (BioSt). They can visualise meaningful relationships between a player’s physiological changes and game events. Our paper illustrates (1) how we developed the BioSt idea iteratively by running three case studies with game design studios and (2) interviewed game developers about BioSt’s advantages and disadvantages. We also briefly outline our next steps to further develop BioSt technique.

Publication Information

Status:

To Appear

Type:Misc
Date: May 5, 2012
Venue:CHI 2012
How Published:Online
Note:In the CHI GUR workshop proceedings at http://hcigames.businessandit.uoit.ca/chigur/

Related Projects

AFEVAL, EOVW